Regular chapter elections are an opportunity for all chapter members to shape the activities of the chapter and influence the local game industry in general.
The Board of Directors of the chapter consists of five members, including a Chair and a Vice Chair (or two co-Chairs), a Treasurer, and a Secretary, plus any other titled positions the Board may deem appropriate. One person may hold more than one office.
Elections are held for general seats on the Board, and not for specific positions. At the start of each new term, the Board votes to allocate position titles and duties among its members. Board members serve a two-year term, with staggered elections held annually.
In the event that any seat on the Board is unable to be filled through regular elections or becomes vacant by resignation or any other reason, the remaining members of the Board may vote to appoint an interim Board member to serve out the remainder of the two-year term.
Board composition change as of 2018:
Following a precedent set by the IGDA Board of Directors earlier this year, we have adopted a change to the composition of the Board from five elected members to three elected and two appointed members.
Elections will still be held every year for two-year terms, with one seat reserved for appointment and alternately one or two seats open for election each cycle. When members put themselves forward for consideration as an elected Board member, they will also be considered for an appointed Board position. Moving to a Board that includes appointed as well as elected positions ensures that the Board members will be carefully selected to meet the current and future needs of the chapter and its members, helps guarantee representation of different backgrounds on the Board, and also provides members with a voice on the Board of Directors through the elected representatives.
In order to vote in the election, you must be a dues-paying, registered member of the IGDA. Student members are not eligible to run or vote; however, students may opt to purchase a professional rather than a student membership in order to participate in elections and receive the other benefits of full membership. To become a member, visit http://igda.org/join.
There is one seat up for election and one for appointment in 2018.
Voting for the IGDA NYC chapter Board of Directors has begun.
One seat is open for election this cycle, with one seat reserved for appointment by the Board of Directors.
Continuing board members whose terms extend beyond January 2019 are Bill Podurgiel (2019), Coray Seifert (2019), and Mattia Sicuro (2019).
As someone younger and newer to the NYC scene I want to start to set up events and opportunities for upcoming generations in our scene. Having shown my games at Playcrafting and Indiecade East, I know that the experience of showing a game you made to a crowd is something that every developer should experience, and I'd try to create more events to do so. I also love co-working spaces, and want to continue to improve on and set up more game-dev specific spaces in the NYC/NJ area. As someone who teaches game design and programming to special-needs high school students, I'd also love to look at how we're educating people about game development in NYC and see if we need to make any changes or start any new programs, especially in under-privileged areas. Thanks!
In 2015, the IGDA NYC chapter was officially dormant. IGDA NYC-run events and community spaces had been welcoming and inspiring to me when I was starting out, and I wanted those benefits to be there for others to enjoy. So I joined a team working to reboot the chapter and make it into something of value and service to the community. I'd like to think that effort has been moderately successful so far, and I'm thankful to everyone who's contributed their time and energy to make it happen.
Most of my work in game development has been with small studios and indies, and I believe that the indie spirit is strong in New York. I think it's important to remember that the IGDA represents game developers, the individuals who work making games. Not studios, publishers, the industry, or the idea of games as a medium/business/cultural product. People.
Everything we do should clearly align with our mission of helping game developers have more fulfilling, sustainable, rewarding careers in their chosen field-whether as an employee in a company of hundreds or as a solo developer working on a passion project between gigs. That means empowering people with information about the resources and opportunities available to them-and the challenges, too. That means speaking out and taking a stand on issues of fair credit, compensation, and working conditions, and supporting those who are working to make things better. That means pitching a big tent and creating an inclusive, safe environment where intolerance is not tolerated and people with diverse backgrounds and perspectives feel welcomed.
Over the past three years as co-chair, I've worked to set an agenda and pursue initiatives that uphold those ideals. For every decision we make about the actions or direction of the chapter, I make a point of asking, "will this help game developers living and working in New York?"
In that time, I've had the privilege of seeing the chapter through a period of rapid transformation and growth and seeing our membership expand and flourish as a result. This is a unique and special community, and I'm proud to belong to it. I hope to continue my service and keep working to make NYC a great place to make games.
As an artist with a deep background in education I feel I have a great deal to contribute to NYC's growing game dev. community. I believe that by facilitating communication and collaboration among ourselves, regardless of discipline, we can only grow stronger. The IGDA is doing great work on this front and I'd like to be part of it.
IGDA NYC is an integral part of one of the most vibrant game scenes in the world. We have several world class game eduction programs, international studios, and deep games talent. It's up to us to build on the opportunities we're offered in NYC and move with purpose into a playful future.
I will bring lessons and techniques learned as a frequent collaborator with global NGOs to IGDA to improve our capacity and engagement across industries and practices. As a small business owner, I know the challenges and pitfalls that can befall those just starting out, and my academic background allows me a critical eye of industry practices we are discarding while keeping the core of what it means to make games.
Jess Haskins and I have conspired about games organizing on a number of occasions, and I look forward to working with her over the coming year. We have a history of building the social infrastructure necessary to make the games space welcoming to newcomers and veterans while classmates together during our MFA.
My day job is as a games educator at Parsons, and I run Antidote, a play communications agency collaborating with NGOs to understand the complex problems facing humanity.
To be voting eligible, you must be a current, paid IGDA member. Students ARE eligible to vote.
Your membership # is required to validate your ballot. If you have questions regarding your IGDA account or finding your membership #, please contact email@example.com.
If multiple ballots are cast by the same membership #, only the first ballot will be counted and any subsequent ballots will be discarded. Voting will close January 21, 2019.
Cast your ballot here: https://goo.gl/forms/r1Ndg5p68rNy8vw42